Apophis the Swamp Deity & Geomathmech Final Sigma (Centurion)

Apophis the Swamp Deity [ TRAP CARD    ] During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
Geomathmech Final Sigma [ CYBERSE / SYNCHRO / EFFECT ] [ATK /3000DEF /0] 1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except “Mathmech” cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “Mathmech” card from your Deck to your hand. You can only use this effect of “Geomathmech Final Sigma” once per turn.

Apophis the Swamp Deity

Apophis the Swamp Deity emerges as a fascinating and relatively unexplored tech choice, introducing unique advantages to the Centurion end board strategy. Its significance lies in the fact that Centurion monsters residing in the Spell/Trap zone are considered continuous traps, providing a strategic edge against cards like Forbidden Droplet or Cosmic Cyclone. This versatile card extends its utility by serving as Synchro material for the summoning of Baronne de Fleur. The synergy between Apophis and Centur-Ion Primera opens up intricate possibilities, adding layers of complexity to the deck’s tactical options.

Geomathmech Final Sigma

Geomathmech Final Sigma, on the other hand, functions more as a countermeasure against Super Polymerization and the Floowandereeze deck. This choice adds a nearly guaranteed win condition, introducing complexity to a deck and combo that are otherwise relatively straightforward to execute.

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