When this card is activated: You can place 1 “Snake-Eye” monster from your hand, Deck, or GY face-up in its owner’s Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 “Divine Temple of the Snake-Eye” per turn.
The Divine Temple of the Snake-Eye proves to be a very interesting card in the Fire King main deck, eliminating redundancy by streamlining the use of multiple cards to add/set Original Sinful Spoils – Snake-Eye. The Temple is particularly useful in combos like Snake-Eye Ash + Diabellstar the Black Witch and proves handy when going second to force the activation of I:P Masquerena.
Today’s proposed combo, used by Lucas Sacco in a video by DB Grinder (Link of the video), revolves around Knightmare Unicorn to shuffle back Fire King Island in the deck and end up with Divine Temple of the Snake-Eye on the field.
This end board set-up plays around Super Polymerization and Triple Tactics Talent, using Cosmic Cyclone on Island and Soul Release by adding Sacred Fire King Garunix via Salamangreat Sunlight Wolf.
(Click here for the combo).
The TCG meta is starting to innovate the deck, making it more combo-oriented and less redundant, providing versatility to the combos.
Is this the beginning of a revolution?
The TCG meta is currently on the warpath, but who will find the most optimal combos?

